I will keep looking for information about this matter in my free time, and if there is something that can be done to force DirectX in FBA I will try to check it out :smilie: FB Alpha doesn't have a code implemented to force DirectX. Quote from: Huggybaby on February 01, 2010, 12:58:34 AM -I use D3D Overrider too.ĭ3DOverrider force DirectX to use Triple Buffer / Vsync, but FB Alpha just send the instruction to DirectX and expect it to to use Triple Buffer / Vsync. If D3DO already forces triple buffering and VSync, do those options need to be enabled in FBA as well? Wouldn't there be a conflict or slowdown with both doing the same thing? You should notice the difference now in windowed mode using any kind of desktop theme :) Then minimize D3dOverrider (dont click the X button) and launch FB Alpha and use this option Try Running D3DOverrider and check that the global option is like this. no improvement at all =(Įdit2: by the way, i experience this the strongest when playing jojo's bizarre adventure (CPSIII). I will now test FBA and see if i can feel any improvement.Įdit: just tested FBA, both windowed and fullscreen, with and without vsynch and triple buffering. With aero theme = frameskip every couple of seconds (at really odd and slow intervals), most visible during camera movements I just did some testing with and without aero theme, street fighter IV windowed. Quote from: AtTheGates on January 31, 2010, 04:15:21 PM -hey everyone,
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